//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Marine Head
         }
      }
   }
}

//==============================================================================
define Weapon
{
	 set hotspot
	{
		version
		{
			Visual attachments a m16a4gl
		}
	 }
}

//==============================================================================
define FireArrow
{
	 set hotspot
	{
		version
		{
			 Visualparticle scenario a signal arrow fire toxotes
		}
	 }
}

//==============================================================================
define FireSmoke
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define FireSmoke2
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
anim Idle
{
	 SetSelector
	 { 
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/marine
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/marine
				length .7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect topofhead Head hotspot
				connect attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	 SetSelector
	 { 
		set hotspot
		{
			version
			{
				Visual marine_AttackA
				ReplaceTexture Archer C Crossbowman Standard/marine
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.48 true   
				tag GenericSound 0.48 true   
               			tag SpecificSoundSet 0.48 true AssaultRifle checkVisible 
//-- end auto generated section
                                Length 0.1
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint FireSmoke hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	 SetSelector
	 { 
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/marine
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	 SetSelector
	 { 
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/marine
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	 SetSelector
	 { 
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/marine
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}


